Once a class has earned a row or column of five BINGO Behaviors, they get to vote on a pre-determined experiential reward (modeling clay day, sidewalk chalk, art centers, lunch with me, etc.). (Sometimes it works as a positive reinforcer to encourage continuing good behavior in the middle of the period.) The markers are cheap, and you can color code your classes. I use real bingo markers and let a student with “BINGO Behavior” mark the square, usually after we have lined up to leave the classroom. Classes who are on point may get to mark two squares. Carrots are not guaranteed! If we have a particularly rough class, we don’t mark a square. I dangle it up until the very end of class as a way to keep kids focused. Instead of numbers, the squares are filled with behavior goals. Just like a classic bingo card, the letters at the top spell BINGO. Each class gets a bingo-style card posted in the art room. The idea is simple and easy to implement. Games are a classic student motivator, so what could be better than a classroom management game? How about one that is pretty much built for you!? Enter: Best Behavior Bingo.
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